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Warhammer 40k - Tyranid Ambush

ugc_q0Fw5hcmpdddPw · 0 players · clean
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Open /dnd and use "Start from Module", or paste the command below.

Cinematic: use /picture, /video, and /effect during your session.
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Build chapters, set branching paths, then publish.

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Chapters
Preview (first 12)
1. Arrival
As the shuttle's hatch creaks open, a warm, golden sun beats down on the dusty landing site on the remote planet of Zeno-IV, a seemingly peaceful world on the edge of the galaxy - but for the Imperial forces stationed he
Player choices
Board the shuttle to inspect damage Investigate the nearby ramshackle town Respond to comms signal from unknown source Secure the landing site perimeter Review mission briefing on datapad Search for nearby Imperial outpost
2. First clue
As the last remnants of sunlight fade from the scarred horizon, you step off the dusty road and onto the crumbling facade of what was once a humble hermitage, now nothing more than a ruin amidst the unforgiving landscape
Player choices
Follow the evidence Explore alternative theories Confront the suspect
3. Ambush
A sudden threat breaks the silence.
Player choices
Stand your ground Fall back and regroup Look for a flank
4. Fork in the road
Two paths, both risky.
Player choices
Take the left path Take the right path Search for a hidden passage
5. Hidden chamber
You discover a sealed space.
Player choices
Breach the seal Search for a key Leave the chamber
6. Revelation
The truth comes into focus.
Player choices
Confront the truth Deny the evidence Seek more information
7. Final approach
Everything builds toward a confrontation.
Player choices
Press the attack Defend your position Look for an opening
8. Boss scene
The climax begins.
Player choices
Attack the boss Use a special ability Try to reason with the boss